Ico Start Date: 21-Feb-18
Ico End Date: 14-Mar-18
Driven by blockchain technology, Play2Live creates an ecosystem for streamers, viewers, tournament organizers, and product/service partners. Play2Live introduces a unique mixture of 15 interactive features and monetizing tools for the users of the platform versus 4-5 available on the existing solutions. Play2Live allows viewers to earn a token reward by just watching gaming streams, sharing internet channel via P2P CDN service, enabling advertising and much more. Streamers can fine-tune the properties of economy between them and the users. The utility token (Level Up Coin) is a fuel that allows for this degree of heightened interaction.Platform
Based upon blockchain technology, Play2Live introduces a unique mixture of interactive features and monetizing tools, which is currently unavailable in existing streaming platforms. The further development of Play2Live’s Level Up Chain allows to create the ultimate end-to-end solution for streamers, gamers and eSports fans covering all their needs, and also using the key advantages of blockchain technology such as speed, transparency and availability.
Play2Live platform introduces the full-blown ecosystem for eSports and gaming with deep focus on content generation and the practical needs of the streamers, while most of crypto projects in eSports and gaming focus on the specific narrow solutions resolving some momentary issues of current state of eSports market.
Thus, Play2Live does not compete with most of existing crypto projects in eSports and gaming. Moreover, the selected approach allows Play2Live to add such new products and partners into the ecosystem, and offer them the ability to interact directly with the users of Level Up Chain.
From a user’s standpoint, Play2Live expands the interaction experience within a traditional streaming platform by providing users the opportunity to become a valuable participant of the system, not just a broadcasting viewer.
Moreover, regular users of the platform can also get some money from their activities, unlike the traditional streaming platforms that allow to earn money for the popular streamers only. The regular users of the Play2Live platform can earn LUC tokens via peer-to-peer CDN service, watching advertisement, performing the streamer’s tasks and in many other ways. As a result, users become more engaged in content creation process and finally become propagators of the project.
Initiation of Play2Live core back-end functionality, front-end layers, and blockchain system development. Setting up a marketing budget for streamers and tournament operators to promote within the platform.
Development of authentic features of Play2Live - totalizator, crowdfunding system, a system of interaction between viewers and streamers. MVP release and broadcast of CS:GO World Championship with offline final rounds at the stadium with 15,000 seats capacity
Integration with partner services agreed to cooperate with Play2Live including bookmakers. Setting up a marketing budget for acquiring rights to broadcast top eSports events and negotiating exclusive contracts with the most popular streamers of the well-established games such as CS: GO, Dota 2, LOL, Overwatch, PUBGs and others.
Integration of external projects in Level Up Chain. Broadcasting Dota 2 tournament on beta version of the platform. Broadcasting showmatches covering well-established games - CS: GO, Dota 2, LOL, Overwatch and others.
Focus on regional expansion and attracting top content providers: negotiating exclusive broadcasting contracts with Tier 1 tournament organizers as well as top 10 eSports teams and players to broadcast their content on the platform.
Strong team, would be great if they could come up with a MVP
A strong team, promising idea
Strong team, vision and product! Revenue sharing model can potentially bring a lot of users to a streaming platform of such kind. Gamers like interaction and many dream to get paid for games-related activity. And we have both here, which is pretty awesome! Good luck guys!
Pluses - Very good team in general - A promising growing market - Right choice of the blockchain – Graphene (strange that Ethereum is written on Icobench) Minuses - The CEO of the project has existed since October 2017, and from the COO since August 2017, who is to be trusted?) - «and also providing the key advantages of blockchain technology such as speed, transparency and availability.» - speed ??? - 37.5% of all tokens will leave the team and its needs. (advisory board and so on are the needs of the team) - which is very much - There is no any prototype or MVP, just words - I didn’t find in WP how to correlate ethereum tokens and graphene
+ Strong team and advisor support; + Convincing idea. - Proof of concept / MVP would be an advantage.
Good: ++ Well-rounded team with solid experience in gaming sector ++ Idea is amazing and have immense growth potential. ++ Whitepaper looks pretty comprehensive and well-thought out Bad: - - Team failed KYC, isn`t that important for the team to show up for KYC - - Milestone without timelime? Are you serious? - - MVP was committed on 5th Dec, can`t see it yet.
Play2Live - The team is very expertised in e-sports. Advisory board is also very advanced.
We see a lot of ICO pointing this massages niche – Live streaming. Play2Live is one step ahead with MVP, which was showed recently. In WP we see variety of features and benefitsts for users/viewers. Good options for monetizing.
Strong team of advisors, the revenue model for games is practical. The one issue is that they don't have a prototype or working platform at this point.
Very strong project with a great model for incentivizing users.